Can you do a review of a game while it’s in beta? I don’t
know what the philosophical implications are, but I do know that the Destiny
beta was released for the PS4 (soon to be released for the Xbox One). And I can
say that it’s absolutely enjoyable.
For those
of you that, almost impressively, haven’t heard of Destiny, let me give you a
small bit of backdrop. Destiny is the next major IP being worked on by Bungie,
the creators of popular shooters Marathon and Halo. After Halo: Reach the
studio gave the Halo rights to Microsoft in order to begin work on their next
great creation. And I have stood before that creation and foamed at the mouth.
The Destiny
Beta kicks off immediately into character creation, and as somebody who could spend
years in character creator alone, I was surprised at how unique you could make
your character look. You’re given a choice between playing a male and female
Awoken—akin to fantasy’s elves or Sidhe—a male or female Exo—Terminator-like
possible cyborgs, nobody really knows—or as a male and female Human—I hope you
know what that is.
Each race
and gender has unique options for appearance and customizations, making them
seem more fleshed out and giving the sense that characters you create really
are one of a kind. Once you’ve created your character and picked one of three
classes—the upfront Titan, the gunslinger Hunter, or the magical Warlock—the
game takes you into the first cinematic.
Cinematics
are often given trouble for misleading people. Since a cinematic doesn’t
require input during it at any time, developers are free to increase the
graphical capacity as much as they want. However, I did not object to seeing
the cinematic. At all.
It’s after
the cinematic that you’re given first control of your character and you’re free
to look around the environment. While it wasn’t as polished as the beginning
cinematic, Destiny is an absolute beauty to take in. I ignored my objectives at
first to explore the incredible scenery. Looking at the small details, such as
realizing there are dragonflies hovering around when you peer through a scope,
or at the grass as it bends in the wind, makes you realize how much of the next
generation Destiny has utilized.
When you
play Destiny, here’s what I want you to do. Find a puddle, or any small pool of
water you can walk through, and then watch the water when you move. Do it.
You’ll be entranced.
If you’ve
ever played Marathon or Halo, then you know what to expect of the controls.
Bungie knows how to lock down a control scheme and Destiny is no different.
Turning, jumping, aiming down sights and the kick of the guns all feel natural,
making sure you’re not distracted when combat comes around. And when it comes
to Destiny, I was looking for trouble. Thankfully, there was plently of it.
This was
only the beta, so Bungie wouldn’t let me start playing through the whole
game—curses, I really tried to—so the only missions you can undertake are on
Earth, specifically in what used to be Russia. The buildings there have
obviously seen better times, but what fascinated me about the missions was that
they weren’t their own self-contained levels.
Similar to MMOs, Destiny allows players to interact with each other in
the open world, taking down various enemies along the way until they reach
instance points, or in Destiny’s case, Darkness Zones. Dying in a darkness zone
brings the player back to a checkpoint instead of simply respawning, returning
some feel of a proper shooter. It’s also in Darkness Zones that you’ll find out
just how good your and your fireteam of allies are.
All the
combat is intense and exciting, especially in Darkness Zones. Bosses feel
appropriately tough and nasty, able to stand toe to toe with players and win,
requiring you to take cover and time your shots. The three other major parts of
Destiny—leveling, getting gear, and exploring—all come together with the combat
and blend nicely.
Exploration
in Destiny is something exciting. After progressing to level 4 in-game, I was
given the option of simply exploring Old Russia without a specific mission in
mind. It was in this time that I really discovered the intricacies of Destiny’s
world, where you realize all of the gameplay areas from all of the missions are
interconnected and beyond. I discovered places I didn’t know about and wouldn’t
have likely found in a mission.
It’s
especially during exploring that your Star Wars style speeder bike, referred to
as a Sparrow, comes in handy. You can summon it wherever you have enough space,
and while it doesn’t have any combat use at the moment, hitting the boost and
taking off is a joy all on its own.
Perhaps
just as fun is gathering loot for completing missions and killing enemies. Loot
drops in Desinty aren’t particularly common, but when you do pick something up,
it’s exciting to see what you got and compare it to your equipped gear. I was
always looking for the next tough weapon or shiny new threads to put on during
my fight for the City.
Leveling up
and getting new abilities was the part that confused me the most. While getting
my class skill as a Warlock was immensely satisfying, I still don’t understand
exactly how the skill acquiring works. There seem to be a few skills that are
unlocked by level, but the others remain a mystery. A lack of explanation on
how to get those other skills was missing, and I found myself ignoring them in
favor of shooting more aliens.
There are a
few things I would suggest improving on, since Destiny is still in
beta—explaining the skill system, adding some sort of map for open world
exploration or perhaps waypoints to retrace your steps, and definitely letting
me play more of the game while it’s in Beta because I’m impatient—but the game
looks gorgeous and plays even better so far. I can’t wait for the final release
and might combust from excitement before then.
Also,
one more thing: After you’ve played in a puddle, I want you to hit the right on
the D-Pad. Do it. You will not be disappointed.
Labels: #OneManRide, BETA, Destiny, I just Wanted A Fairy, Playstation 4, Review